Vib Ribbon Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Vib-Ribbon
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Original game imageAbout
Vib-Ribbon Recompiled is a release candidate built on PSXRecomp and the shared recomp-ui launcher. Version 0.1.0 is described as being prepared for September 7, 2026, with package setup and gameplay acceptance still pending.
Getting started
Extract the complete setup ZIP into a writable folder and start the program. In the setup wizard select your CUE file and the required BIOS, then run Generate & rebuild and wait for the game to start. On Windows the wizard can download portable build tools, while Linux and macOS need CMake, Ninja, Python 3 and a C/C++ compiler installed first.
Known issues & limitations
- Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support.
What you need to run it
How to install
- Extract the complete setup ZIP into a writable folder.
- Start `Vib_Ribbon_Recompiled` (use the `.exe` on Windows).
- In the setup wizard, select your CUE file and required BIOS.
- Choose Generate & rebuild and wait for the game to start.
Summarised from the project's README.
Status & roadmap
- The project was developed with AI assistance for code, documentation and investigation, while the author tests the game and makes release decisions.
FAQ
- What is Vib Ribbon Recompilation?
- Vib Ribbon Recompilation is an open-source recompilation of Vib-Ribbon. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Vib Ribbon Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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