WCW vs. nWo World Tour Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on WCW vs. nWo: World Tour
Links, repository & detailsAbout
WCW vs. nWo World Tour: Recompiled uses N64Recomp to statically recompile the Nintendo 64 game WCW vs. nWo World Tour (USA) into a native PC port, running on N64ModernRuntime with RT64 as the renderer. The README marks it as beta: the game is fully playable end to end, with full matches, sound, keyboard and gamepad input, local multiplayer, rumble and persistent saves. It does not include game assets.
How it differs from the original
The README lists widescreen with a widened 3D field of view, local multiplayer for up to four controllers, default controls tailored to the game, and a hybrid pak so saves and rumble both work without swapping a Controller Pak and Rumble Pak. Frame interpolation is disabled and the framerate is locked to the original.
Getting started
Only a Windows build is currently provided. Provide your copy of the US (NTSC-U) N64 ROM in the launcher, which validates it and stores its own copy; assets load directly from the ROM with no extraction step. A GPU supporting Direct3D 12 or Vulkan 1.2 and an SSE4.1 CPU are required.
Known issues & limitations
- Frame interpolation is disabled, so the framerate is locked to Original; high-framerate support is planned.
- Rumble works only for player 1.
- MSI Afterburner overlays and software such as Wallpaper Engine can cause performance problems that prevent correct rendering; disabling them is recommended.
- Rumble works for player 1 only, and overlays such as MSI Afterburner can cause rendering problems.
What you need to run it
Features
- The game renders at high resolution with its original visual effects intact.
- Up to four controllers can be assigned automatically, with a menu for custom player assignments.
- With Expand aspect ratio, the 3D scene widens to the window while 2D interface elements keep their proportions.
- The in-game config menu offers general, graphics, input-rebinding, and audio settings, and works with mouse, keyboard, or controller.
- Saves persist automatically; answering the title-screen Rumble Pak prompt enables rumble without risking save data.
- The game is playable from start to finish, including full matches with sound and local multiplayer.
How to install
- Get a release; building from source is not required to play.
- Provide your US game copy and start playing; the project loads assets directly from the ROM without separate extraction.
Controls
- Default gamepad controls: move with the left stick or d-pad, taunt with the right stick, duck with the left trigger, block with the right trigger; A grapples, X attacks, B runs, Y climbs or uses the turnbuckle, and bumpers switch focus.
- Keyboard defaults: WASD moves, IJKL taunts, and Space/Shift/Q/E/R map to the face buttons.
Summarised from the project's README.
Media
Status & roadmap
- Planned features are high framerate support, Linux support and user-facing mod support.
Additional notes
- Recompilation
- The README says this is not an emulator and not a decompilation, and that no public decompilation of the game exists, so symbol metadata was generated from scratch via a splat disassembly.
FAQ
- What is WCW vs. nWo World Tour Recompilation?
- WCW vs. nWo World Tour Recompilation is an open-source recompilation of WCW vs. nWo: World Tour. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run WCW vs. nWo World Tour Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- Where is the savefile stored?
- On Windows, saves are in `%LOCALAPPDATA%\WCWRecompiled\saves\`.
- Can you run this project as a portable application?
- Yes. Place `portable.txt` beside the executable; saves, config files, and the stored ROM will then be kept there.
- Can I mod the game?
- User-facing mod support is planned but is not available yet.