Wild 9
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Wild 9
Links, repository & detailsAbout
Wild 9 Decompilation is a matching decompilation of Wild 9 for the Sony PlayStation 1, targeting the NTSC-U executable SLUS_004.25. It reconstructs that executable as matching C and MIPS R3000A assembly, aiming for a byte-for-byte matching rebuild, and is still a work in progress.
Getting started
This repository is not a playable version of Wild 9; a separate project, Wild 9 Recomp, is the playable native PC recompilation.
Known issues & limitations
- This repository is not a playable version of the game; it contains decompilation sources and tools to reproduce the original executable.
- The original game executable and other copyrighted game assets are not included.
What you need to run it
Licensing & legal
- Project source code, scripts, configuration and documentation use the GNU Affero General Public License version 3; the original game executable, disc data, artwork and audio are not licensed by the project.
FAQ
- What is Wild 9?
- Wild 9 is an open-source decompilation of Wild 9. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Wild 9?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Wild 9 licensed?
- project: GNU Affero General Public License version 3 (Project source code, scripts, configuration, and documentation); respective rights holders: not licensed (Wild 9 executable, disc data, artwork, audio, and other original game assets). The repository itself is the authoritative source.
- Where can I find a playable native PC recompilation?
- See Wild 9 Recomp for a playable native PC recompilation.