Wild Arms Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Wild Arms
Links, repository & detailsAbout
A static recompilation of Wild Arms built on psxrecomp and recomp-ui, delivered as an owned-input setup kit for the USA release (SCUS-94608). First-run setup generates and compiles the game on your machine; the kit contains no game disc, retail BIOS, generated game code or saved game. The current version is a 0.1.0 release candidate, developed with AI assistance.
Getting started
Download the setup ZIP for your platform from Releases, extract it and start Wild_Arms. In the setup wizard select your own Redump disc image (CUE/BIN or CHD) and your own SCPH-1001 (USA) BIOS dump, then run Generate & rebuild; the first run takes several minutes. If the game crashes, a diagnostic mode can collect a report zip to attach to an issue.
Known issues & limitations
- Native setup and gameplay on Linux and macOS have not been verified.
- Full-game completion, audio fidelity, and multiplayer are not claimed.
- Runtime snapshots from older builds are not qualified as compatible.
What you need to run it
Features
- You can run the game standalone or manage it through Retro Launcher.
- Ordinary memory-card saves are preserved across updates.
How to install
- Download the setup ZIP for your platform from Releases and extract it into a writable folder.
- Start `Wild_Arms` (or `Wild_Arms.exe` on Windows).
- In the setup wizard, select your disc image and BIOS file.
- Choose Generate & rebuild and wait; first-run compilation takes several minutes.
Summarised from the project's README.
Media
Status & roadmap
- Windows setup was automatically tested and play testing was reported Playable; Linux and macOS native setup and gameplay have not been verified.
Additional notes
- Not claimed
- Full-game completion, audio fidelity and multiplayer are not claimed.
FAQ
- What is Wild Arms Recompilation?
- Wild Arms Recompilation is an open-source recompilation of Wild Arms. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
- Do I need the original game files to run Wild Arms Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- What game files and BIOS do I need?
- You must supply your own SCUS-94608 disc image and SCPH-1001 (USA) BIOS dump.