Cloned Games

World of ClaudeCraft

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World of ClaudeCraft screenshotLinks, repository & details

About

World of Warcraft is a 2004 massively multiplayer online role-playing game developed by Blizzard Entertainment, set in the Warcraft fantasy universe on the planet Azeroth. World of ClaudeCraft is an open-source, browser-playable MMORPG built with TypeScript and Three.js, featuring nine playable classes with talent specs, instanced dungeons, a raid, a procedural rift-portal endgame, professions, a player-driven market, and ranked PvP arenas and battlegrounds. It's playable free at the project's official site, can be self-hosted with a single Docker Compose command, and also ships as native desktop and mobile apps sharing the same client/server core.

How it differs from the original

Its terrain, towns, weather, and most models are generated procedurally from code rather than authored in a 3D editor, it exposes a Gymnasium-compatible headless environment for training AI agents against the actual game logic, and it adds an optional Solana-token ($WOC) system for cosmetic purchases and daily rewards that the project states never grants gameplay power.

Getting started

Play directly in a browser at the project's official site, or install the native desktop app (Windows, Linux, macOS) or mobile app (iOS, Android); sign-in is via email/password or Discord. To self-host, copy the example environment file, set a database password, and run `docker compose up -d --build`, then open the locally hosted server to create an account and character.

Media

Licensing & legal

  • The game's source code is MIT licensed, but some assets — purchased ability icons, certain commissioned store art, and some third-party sound effects — are not freely redistributable and would need replacing before a commercial fork.
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