Cloned Games

WWF WrestleMania 2000 Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

WWF WrestleMania 2000 Recompilation screenshotLinks, repository & details

About

WWF WrestleMania 2000: Recompiled uses N64Recomp to statically recompile the Nintendo 64 game into a native PC port, running on N64ModernRuntime with RT64 as the renderer. A Windows build is provided, and the repository and its releases contain no game assets.

How it differs from the original

Adds widescreen support that widens the 3D field of view while keeping 2D interface at original proportions, in-game menus with full input rebinding, and emulation of the cart save, Controller Pak and rumble all at once. Frame interpolation is disabled, so the framerate stays locked to the original.

Getting started

Provide your own copy of the USA V1.2 ROM, which is the only revision it accepts. The launcher validates the ROM and stores its own copy, and assets load directly from it with no separate extraction. Press Esc during play to open the config menu.

History

It is the third project in the AKI wrestling recompilation family, after WCW vs. nWo World Tour: Recompiled and WCW/nWo Revenge: Recompiled.

Known issues & limitations

  • Frame interpolation is disabled, and the framerate is locked to Original; high-framerate support is planned.
  • Sessions with two or more players are still being stabilized and can crash in certain modes.
  • Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance problems that prevent correct rendering; disabling them is recommended.
  • Sessions with two or more controllers are still being stabilized and can crash in certain modes.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (N64 version).

  • A copy of the original game is required; the project does not include game assets.
  • A Windows build is currently provided; support for other operating systems may come later.
  • A GPU supporting Direct3D 12.0 (Shader Model 6) or Vulkan 1.2 is required.
  • A CPU supporting SSE4.1 is required.
  • The only accepted ROM is the USA V1.2 release; earlier USA revisions and other regions are not accepted.

Features

  • The game renders at high resolution with its original visual effects intact.
  • With Aspect Ratio set to Expand, the 3D scene fits the window's aspect ratio while interface elements keep their original proportions.
  • The in-game configuration menu includes general, graphics, input-rebinding, and audio settings; menus work with mouse, keyboard, or controller.
  • Music, sound effects, keyboard and gamepad input, and rumble are supported.
  • Cartridge saves and a virtual Controller Pak each persist to their own file automatically, while the gamepad rumbles during matches.

How to install

  1. Provide your copy of the game and start playing; assets load directly from the ROM, with no separate extraction step.
  2. The launcher validates the ROM before storing its own copy, so you can move or delete the original file afterward.

Controls

  • During play, press Esc or the gamepad's Back/Select button to open the configuration menu.
  • Default gamepad controls: move with the left stick or d-pad, taunt with the right stick, grapple with A, attack with X, run with B, climb or turnbuckle with Y, and switch focus with the bumpers.
  • Default keyboard controls: WASD moves, IJKL taunts, and Space/Shift/Q/E/R correspond to the face buttons.

Summarised from the project's README.

Media

Additional notes

No decomp
No public decompilation of this game exists, so the project generated its own symbol metadata from a splat disassembly.

FAQ

What is WWF WrestleMania 2000 Recompilation?
WWF WrestleMania 2000 Recompilation is an open-source recompilation of WWF WrestleMania 2000. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
Do I need the original game files to run WWF WrestleMania 2000 Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
Where is the savefile stored?
On Windows, saves are in `%LOCALAPPDATA%\Wm2kRecompiled\saves\`. The cart SRAM and virtual Controller Pak files are stored there, and save data is preserved across updates.
How do I choose a different ROM?
You cannot choose a different ROM; the project accepts only the USA V1.2 release, not earlier USA revisions or other regions.
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