Cloned Games

XVVVVX

HaltedPlayableXbox
VVVVVV (original game, not this project)Original game image
Image of the original game, VVVVVV. This project has no screenshots of its own yet.
Links, repository & details

About

VVVVVV is a 2010 puzzle-platform game by Terry Cavanagh in which the player, unable to jump, instead flips the direction of gravity to navigate more than 400 rooms while trying to reunite a stranded spacecrew; it also supports user-created levels. XVVVVX is a port of VVVVVV to the original Xbox, built on top of the Homebrew Switch Port (itself a fork of the original open-source VVVVVV code). It currently only supports 'Play Edition' — the level editor is not yet working — and requires Visual Studio .NET 2003 to compile.

How it differs from the original

Because the native Xbox audio library doesn't support OGG, only WAV-format music currently plays, requiring players to find or convert a WAV soundtrack; the script loader and base-game map loading are also described as having issues, partly due to a 63-conditional-statement limit in the Visual Studio 2003 compiler.

Getting started

After downloading a release build, the game requires the original game's asset files (available as a free download) extracted into the console's games directory before it will run past the first launch, which crashes intentionally to prompt this. Custom user levels can be added by extracting a levels folder to the console's storage or downloading them from community level archives.

Known issues & limitations

  • audio: Only WAV format music is supported; OGG format is not currently playable.
  • compatibility: Script loader causes issues and needs reworking.
Requires original assets. Free game files can be downloaded from thelettervsixtim.es/makeandplay/data.zip.
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