About
VVVVVV is a 2010 puzzle-platform game by Terry Cavanagh in which the player, unable to jump, instead flips the direction of gravity to navigate more than 400 rooms while trying to reunite a stranded spacecrew; it also supports user-created levels. XVVVVX is a port of VVVVVV to the original Xbox, built on top of the Homebrew Switch Port (itself a fork of the original open-source VVVVVV code). It currently only supports 'Play Edition' — the level editor is not yet working — and requires Visual Studio .NET 2003 to compile.
How it differs from the original
Because the native Xbox audio library doesn't support OGG, only WAV-format music currently plays, requiring players to find or convert a WAV soundtrack; the script loader and base-game map loading are also described as having issues, partly due to a 63-conditional-statement limit in the Visual Studio 2003 compiler.
Getting started
After downloading a release build, the game requires the original game's asset files (available as a free download) extracted into the console's games directory before it will run past the first launch, which crashes intentionally to prompt this. Custom user levels can be added by extracting a levels folder to the console's storage or downloading them from community level archives.
Known limitations
- audio: Only WAV format music is supported; OGG format is not currently playable.
- compatibility: Script loader causes issues and needs reworking.