About
Tetris is Alexey Pajitnov's 1984 falling-block puzzle game, one of the most widely ported games in history. 4DTris extends Tetris into four spatial dimensions, visualized in real time with OpenGL and GLUT. It's a small, single-purpose project with no gameplay documentation beyond build and run instructions.
How it differs from the original
The core change from standard Tetris is dimensionality itself — pieces and the playfield exist in 4D rather than 2D, visualized via an OpenGL projection.
Getting started
Built from source via the standard autogen/configure/make/make-install sequence, then launched with the `4dtris` command; no prebuilt binaries are provided in the README.
Provenance
Additional notes
- Development status
- halted
- Content type
- open
- Langs
- C
- Frameworks
- SDL, OpenGL
- Licenses
- GPL3