
About
BakudanKun is a Bomberman-style clone created as a programming-study exercise, built with the Pyxel engine. It has six stages, four enemy types (a slow mover, one with variable speed, one that passes through breakable walls, and one that passes through everything), two power-up items (bomb count and bomb power), and gamepad support; there is no lives system, so a single hit ends the run. Development is currently halted.
How it differs from the original
According to the readme, the author never played the original game and referenced only YouTube videos while building it; only six stages are implemented, with just four enemy types and two power-up item types.
Getting started
It can be played instantly through a web-based Pyxel launcher, or run on a handheld game console using the included Pyxel app file. Controls are the arrow keys to move and space to place bombs (a gamepad's d-pad or left stick also works), and losing offers a continue: Enter/Start restarts from stage 1, while Space/A continues from where you left off.
Known limitations
- features: Only 6 levels implemented; player has no remaining lives after being hit once.