Body Harvest Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Body Harvest
compare all 2 clones
Original game imageAbout
A native PC port of Body Harvest for Windows and Linux, made by statically recompiling the game with N64Recomp. It is an early release (0.1.0), very untested: it boots and plays the start of Greece, but most of the game has not been played in the port yet. No game data is included, so you need your own dump of Body Harvest (USA).
How it differs from the original
Adds widescreen at the window's aspect ratio, a high frame rate up to the display's refresh rate, a launcher with graphics, sound and controls settings, remapping and mod support, keyboard and controller support, EEPROM saves with Rumble Pak support, and an F1 debug menu with a live HUD editor.
Getting started
Download the Windows or Linux package from Releases, unzip or extract it, and run the executable (Windows) or the shell script (Linux). Pick your dump in the launcher. The dump can be a .z64, .n64 or .v64 file or a ZIP, and only the USA version works. Building from source is also documented.
Known issues & limitations
- The project is an early, very untested release.
- It boots and plays the start of Greece, but most of the game has not yet been played in the port.
What you need to run it
Features
- The game can use your window's aspect ratio for a wider view, with widened culling and full-screen menu backdrops.
- Motion can run up to your display's refresh rate using the game's own timing.
- A launcher offers graphics, sound, and controls settings, remapping, and mod support.
- Keyboard and controller input are supported; the keyboard can always play, and controllers can join while plugged in.
- F1 opens a debug menu with a live HUD editor.
- In widescreen, the radar, bars, and weapon panel stay anchored to the screen edges.
How to install
- Download the Windows or Linux package from Releases.
- On Windows, unzip the package and run `body-harvest-recomp.exe`.
- On Linux, extract the package and run `./body-harvest-recomp.sh`.
Summarised from the project's README.
Licensing & legal
- The project's own code is MIT, but a built executable links N64ModernRuntime (GPL-3.0), making a distributed binary a GPL-3.0 combined work.
AI assistance
- The README states the project was built with Claude Code, directed and tested by Daniel Gomes Vieira.
FAQ
- What is Body Harvest Recompilation?
- Body Harvest Recompilation is an open-source recompilation of Body Harvest. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Body Harvest Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Body Harvest Recompilation licensed?
- project: MIT (project's own code); N64ModernRuntime: GPL-3.0 (distributed binary (combined work)). The repository itself is the authoritative source.
