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C Pong SDL is a basic C/SDL2 implementation of Pong with ball-bouncing physics and point tracking. The author describes it as their first SDL project and calls it a decent but unpolished effort, noting the code — particularly the main file, which handles too much logic — could use restructuring.
How it differs from the original
Unlike a fixed-resolution arcade cabinet, this version's window can be resized in nearly any way while remaining fully playable.
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