Cloned Games

Crash Bandicoot Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Crash Bandicoot Recompilation screenshotLinks, repository & details

About

Crash Bandicoot Launcher is an unofficial fan project that runs the 1996 PS1 game natively on PC and Android. The README says it is not an emulator: the original PS1 code is statically recompiled into a native program on your own machine, using the RecompOne recompiler to translate MIPS code to C#. It describes itself as a work in progress, with some levels still showing the edges of the original scenery in widescreen.

How it differs from the original

It adds native 16:9 widescreen, 60, 120, 240 FPS or uncapped frame rates, internal resolution up to 8x, texture filters with dedither and dejitter options, cheats (infinite lives, level select, god mode, fly mode), and support for mods and texture packs.

Getting started

You need your own dump of Crash Bandicoot (USA), serial SCUS-94900, as a .chd or as a .cue with its .bin; the disc must remain available each time you play because the game streams from it. The first launch builds the game on your PC. Linux needs a GPU with OpenGL 4.3 or newer.

Known issues & limitations

  • The project is still a work in progress, and some levels show the edges of the original scenery in widescreen.
  • Bugs exist.
  • Other regions, multi-track layouts, DVD/GD-ROM images, and CHDs that need a parent are unsupported.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • You need your own dump of Crash Bandicoot (USA), serial SCUS-94900, as a `.chd` or `.cue` with its `.bin`; the game is not included.
  • The supported dump is a standalone single-track MODE2/2352 CD image matching the NTSC-U disc; other regions, multi-track layouts, DVD/GD-ROM images, and CHDs requiring a parent are unsupported.

Features

  • You can choose 60, 120, 240 FPS, or uncapped frame rate.
  • Internal resolution can be set from native up to 8x (4K).
  • Image options include bilinear, sharp bilinear, and soft smooth texture filters, plus dedither and dejitter.
  • The project offers cheats including infinite lives, level select, god mode, and fly mode.
  • You can enable or disable C# mods, texture packs, and asset overlays from the launcher.
  • The game can use a `.chd` or `.cue` + `.bin` dump without extraction or conversion.

How to install

  1. On Linux, download `CrashBandicoot-Linux` from Releases, make it executable, open it, select your `.chd` or `.cue`, and click START GAME.
  2. The first launch prepares the game from your disc and takes a moment; later launches start straight away.

Controls

  • You can use a gamepad or keyboard, and rebind keys.
  • You can change the frame rate in-game using hotkeys.

Summarised from the project's README.

Media

Additional notes

Supported dump
Only a single-track MODE2/2352 image matching the NTSC-U disc is supported; other regions and multi-track layouts are not.
Privacy
The README says everything stays next to the executable and there is no telemetry.

FAQ

What is Crash Bandicoot Recompilation?
Crash Bandicoot Recompilation is an open-source recompilation of Crash Bandicoot. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Crash Bandicoot Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Crash Bandicoot Recompilation licensed?
project: MIT (original code in this repo); RecompOne: MIT (RecompOne components). The repository itself is the authoritative source.
Is the game included?
No. You need a dump of a disc you own.
What disc image formats can I use?
The project plays from a `.chd` or `.cue` + `.bin` dump.
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