Crash Team Racing Port
PortActive
An existing game or its source code brought to another platform.
Original game imageAbout
CTR-DS is a fork of CTR Native, a native port of Crash Team Racing (PS1, 1999) built on the CTR-ModSDK decompilation. The fork adds a second screen, a 64-bit build and extra graphics and frame-rate options without changing what the game is. It has run on an AYN Thor, a OnePlus 15 and a Linux desktop.
How it differs from the original
Adds a companion screen for the HUD, live map and settings on dual-screen handhelds, a 64-bit build, frame caps above 30, internal resolution up to 8x, widescreen, an HD HUD art path, CHD disc images and on-screen touch controls.
Getting started
The 64-bit desktop build is made with CMake using the 32-bit option turned off.
Known issues & limitations
- Small flat lavender quads appear on some level geometry, along with a rectangle in the main screen's lower-left; the cause has not been found.
- In menus, the dual-screen path presents frames at the cap while game logic advances at 30, repeating frames and wasting GPU time.
- Online is implemented, but there is no server to connect to.
- Small flat lavender quads appear on some level geometry and a rectangle shows in the lower left of the main screen; the cause is not yet found.
What you need to run it
Features
- On dual-screen handhelds, the HUD, live map, and settings panel can move to the bottom display.
- The map can show driver portraits instead of coloured dots.
- Internal resolution can be set up to 8x.
- The project has an HD replacement path for 2D HUD art.
- CHD disc images are supported.
- On-screen touch controls are available.
- A launcher lets players pick a disc and settings without editing a file.
Summarised from the project's README.
Additional notes
- Online
- Online is implemented but there is no public server to connect to.
FAQ
- What is Crash Team Racing Port?
- Crash Team Racing Port is an open-source port of Crash Team Racing. An existing game or its source code brought to another platform.
- Do I need the original game files to run Crash Team Racing Port?
- Yes. The project does not include the original game's assets, so you need your own copy.
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