Cloned Games

Crash Team Racing Decompilation

DecompilationArchived

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Crash Team Racing (original game, not this project)Original game image
Image of the original game, Crash Team Racing. This project has no screenshots of its own yet.
Links, repository & details

About

A proof-of-concept PSX decompilation of Crash Team Racing (SCUS-94426) that uses N64 decompilation tooling.

Getting started

Building is described for Ubuntu 20.04, natively, through WSL2 or through Docker. Once you have a good build, copy it into the expected folder so asm-differ can use it as a reference.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

FAQ

What is Crash Team Racing Decompilation?
Crash Team Racing Decompilation is an open-source decompilation of Crash Team Racing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
Do I need the original game files to run Crash Team Racing Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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