Crash Team Racing Decompilation
DecompilationArchived
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A proof-of-concept PSX decompilation of Crash Team Racing (SCUS-94426) that uses N64 decompilation tooling.
Getting started
Building is described for Ubuntu 20.04, natively, through WSL2 or through Docker. Once you have a good build, copy it into the expected folder so asm-differ can use it as a reference.
What you need to run it
FAQ
- What is Crash Team Racing Decompilation?
- Crash Team Racing Decompilation is an open-source decompilation of Crash Team Racing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Crash Team Racing Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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