Cloned Games

CTR-ModSDK

DecompilationActiveNone

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Crash Team Racing (original game, not this project)Original game image
Image of the original game, Crash Team Racing. This project has no screenshots of its own yet.
Links, repository & details

About

Crash Team Racing is a racing game originally released in 1999. CTR-ModSDK is a toolkit for creating C-language mods for Crash Team Racing (1999), built on top of the separate psx-modding-toolchain project. It includes example mods, each documented with its own readme, and a Ghidra-derived source tree used for community reverse-engineering work, which has since been migrated to separate CTR-in-C and ctr-native repositories.

Getting started

Requires installing psx-modding-toolchain first, then cloning this repository into its games directory. Example mods are in the mods folder, and building uses the toolchain's build.bat script to compile changes and produce a test ISO.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game. Modding requires the original Crash Team Racing game to extract and modify game data.

Features

  • The toolkit allows creating mods for the game in C.

Summarised from the project's README.

FAQ

What is CTR-ModSDK?
CTR-ModSDK is an open-source decompilation of Crash Team Racing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run CTR-ModSDK?
Yes. The project does not include the original game's assets, so you need your own copy. Modding requires the original Crash Team Racing game to extract and modify game data.
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