CTR-ModSDK
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
Crash Team Racing is a racing game originally released in 1999. CTR-ModSDK is a toolkit for creating C-language mods for Crash Team Racing (1999), built on top of the separate psx-modding-toolchain project. It includes example mods, each documented with its own readme, and a Ghidra-derived source tree used for community reverse-engineering work, which has since been migrated to separate CTR-in-C and ctr-native repositories.
Getting started
Requires installing psx-modding-toolchain first, then cloning this repository into its games directory. Example mods are in the mods folder, and building uses the toolchain's build.bat script to compile changes and produce a test ISO.
What you need to run it
Features
- The toolkit allows creating mods for the game in C.
Summarised from the project's README.
FAQ
- What is CTR-ModSDK?
- CTR-ModSDK is an open-source decompilation of Crash Team Racing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run CTR-ModSDK?
- Yes. The project does not include the original game's assets, so you need your own copy. Modding requires the original Crash Team Racing game to extract and modify game data.

