Dr. Mario 64 Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Dr. Mario 64
compare all 2 clones
Original game imageAbout
drmario64_recomp_plus is described as a modernized recompilation build of Dr. Mario 64 focused on improved rendering, smoother motion and quality-of-life enhancements while remaining faithful to the original game. The README notes it is very lightly tested overall.
How it differs from the original
The v1.0.0 highlights list a custom icon set (red and blue capsule), an updated main menu with tuned default settings, pills rendered on the GPU instead of the CPU, interpolation for smooth 60+ FPS gameplay, 4-player controller support and CRT effects.
Getting started
A clean, vanilla US Dr. Mario 64 ROM is required at runtime. To build, clone with submodules, set up the decompilation project to produce a base ROM, build N64Recomp and RSPRecomp, and run the recompilation steps. The instructions target Linux, and Windows builds require Visual Studio.
Known issues & limitations
- The project has been very lightly tested overall.
What you need to run it
Features
- The project uses a custom red-and-blue capsule icon set.
- The main menu has tuned default Recomp64 settings.
- Pills are rendered on the GPU instead of the CPU.
- Interpolation supports smooth 60+ FPS gameplay.
Summarised from the project's README.
FAQ
- What is Dr. Mario 64 Recompilation?
- Dr. Mario 64 Recompilation is an open-source recompilation of Dr. Mario 64. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Dr. Mario 64 Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
