
About
Dungeon of Quake is a simple first-person shooter inspired by Quake, built with the Odin programming language and the Raylib library. It ships with its own top-down ASCII map format (.dqm, editable in a plain text editor) and a companion map editor called dqmake.
Getting started
Playable builds are available from the project's GitHub releases. To build from source, install the Odin compiler, add it to the PATH, and run the included build script (or its 'run' variant to build and launch immediately).
Known limitations
- gameplay: Collision resolution needs improvement.
Media
Additional notes
- Known limitation
- The readme notes the project hadn't been updated in a long time as of writing, and was being brought up to date with the latest Odin and Raylib versions along with general improvements.