Honey Town
About
Story of Seasons, known in Japan as Bokujō Monogatari and originally released in English as Harvest Moon, is an agricultural farming life-simulation series created by designer Yasuhiro Wada and developed by Victor Interactive Software. Honey Town is an open-source farming RPG engine written in C# with MonoGame, targeting Windows, Linux, Mac, and Xbox One. Implemented so far are several tools (watering can, hammer, hoe, axe, sickle), a handful of seed crops, a day/season cycle, shipping and item-packing mechanics, and partial livestock support (cows only); a title screen, additional map areas and NPCs, more animals, and translations are still planned.
How it differs from the original
Unlike the farming-sim games it draws from, Honey Town frames its premise around beekeeping and raising environmental awareness rather than a generic farm.
Getting started
To build and run it, you need Visual Studio 2017, Windows 10, and the latest MonoGame libraries installed, with an Xbox One devkit required to target that platform specifically.
Known limitations
- gameplay: Livestock system is only partially implemented with only cows available.
- gameplay: Title Screen is not yet implemented.
- gameplay: Mountain map and NPCs are not yet implemented.