Cloned Games

LBA1 Classic (Community)

ArchivedUnplayableWindowsDOS

About

Little Big Adventure is a 1994 action-adventure game developed by Adeline Software International, released on CD-ROM and floppy disk and later ported to several other platforms including PlayStation, Android, and iOS. This is a community-driven, preservation-focused release of the original Little Big Adventure engine source code (originally written by Adeline Software International), covering both a DOS build using DOS/4GW and a Windows 9x/NT build, compiled via CMake and the OpenWatcom 2 toolchain. Only the engine's code is open source, under the GPL — the original game's art, models, textures, and audio are not included and are not redistributable, so the engine alone can't be played as a full game.

How it differs from the original

Unlike the 1994 original, only the engine code is freely distributed here; none of the original commercial game assets are bundled with it, so a working copy of the actual game still needs to be sourced separately, and the DOS/Windows builds can also be run under emulators like DOSBox-X or Wine rather than only on period hardware.

Getting started

Building it requires CMake and the OpenWatcom 2 compiler toolchain; the resulting DOS build can be tested under DOSBox-X and the Windows build under Wine.

Requires original assets. Game assets (art, models, textures, audio) from the original game are required; the engine source code alone cannot run the game.

Additional notes

Note
A separate, closed-source commercial "Little Big Adventure – Enhanced Edition" exists on Steam and GOG with modern additions like achievements and controller support — a different release from this open-source engine project.
License
The GPL license here covers only the engine's source code; the original game's art, models, textures, and audio remain proprietary and are not redistributable.
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