Cloned Games

Need for Speed: Most Wanted Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Need for Speed: Most Wanted (original game, not this project)Original game image
Image of the original game, Need for Speed: Most Wanted. This project has no screenshots of its own yet.
Links, repository & details

About

A native Nintendo Switch port of the Xbox 360 version of Need for Speed: Most Wanted (2005). It is not an emulator: the PowerPC code of the game's executable is statically recompiled to C++ with ReXGlue, and the game is drawn by a native Vulkan renderer running on NVK (Mesa). It targets 30 FPS at the console's stock clocks with no overclock. Source code is under GPL-3.0.

How it differs from the original

Adds a Debug Menu (currently Spanish only) with graphics options and post-processing color presets, a setting to soften or remove the game's yellow color filter, and an automatic resolution of 1280x720 handheld or 1920x1080 docked. Several editions of the game, including PAL, NTSC-U, NTSC-J and Korean, are supported.

Getting started

You need your own copy of the Xbox 360 game, either a disc image or the extracted disc. Open the project's installer page in a browser, choose your format and create the zip, which is built from your files on your own computer, then extract it into the switch folder on the SD card. Launch with a game override by holding R, or with a forwarder set to a 39-bit address space.

Known issues & limitations

  • The first race after installing or updating can stutter for a few seconds while graphics pipelines compile.
  • Album applet mode does not provide enough memory.
  • Races average 32–35 FPS in handheld mode; the measured heaviest area runs at 21–22 FPS for about 20 seconds.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Xbox 360, Switch version).

  • You need your own Xbox 360 game disc image or an extracted disc containing default.xex.
  • Homebrew requires custom firmware.

Features

  • Resolution is automatic by default: 1280x720 handheld and 1920x1080 docked.

How to install

  1. Open the installer page, choose Disc image (.iso) or XEX format, then create the package ZIP.
  2. Extract nfsmw-nx.zip into sdmc:/switch/.
  3. Launch using a game override by holding R while starting an installed title, or use a forwarder; do not use Album applet mode.
  4. If using a forwarder, configure it for a 39-bit address space.
  5. To update, use the installer page's update ZIP and extract it over the existing folder.

Controls

  • Switch buttons map to Xbox 360 buttons with the same letter; A accepts and B goes back.
  • Set input_xbox_layout = true in nfsmw.toml to use Xbox-pad positional face-button layout.

Summarised from the project's README.

Additional notes

Performance
In handheld mode races average 32 to 35 FPS, and the heaviest measured area runs at 21-22 FPS for about 20 seconds.
First race
The first race after installing or updating may stutter for a few seconds while graphics pipelines compile; they are then saved on the SD card.

FAQ

What is Need for Speed: Most Wanted Recompilation?
Need for Speed: Most Wanted Recompilation is an open-source recompilation of Need for Speed: Most Wanted. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360 and Switch.
Do I need the original game files to run Need for Speed: Most Wanted Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Need for Speed: Most Wanted Recompilation licensed?
project: GPL-3.0 (source code); project: BSD-3-Clause (SDK changes); project: MIT (shader translator and Mesa changes). The repository itself is the authoritative source.
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