New Play Control! Pikmin
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Pikmin
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Original game imageAbout
Pikmin is a 2001 real-time strategy puzzle game developed and published by Nintendo for the GameCube, in which Captain Olimar directs native Pikmin creatures to recover his ship's missing parts within 30 days. This is a work-in-progress decompilation of New Play Control! Pikmin, the 2009 Wii release. It currently targets the USA version (R9IE01), with Japanese, Korean and PAL versions planned, and contains no game assets.
Getting started
You need your own copy of the game: place its disc image in the matching version folder, then configure with the included Python script and build with ninja (Python and ninja are required; macOS also needs wine-crossover). After the first build the disc image can be deleted, and objdiff can be used to compare rebuilt code against the original.
Known issues & limitations
- project-status: Work-in-progress decompilation (Code Progress shows partial completion).
- The project is a work in progress.
What you need to run it
FAQ
- What is New Play Control! Pikmin?
- New Play Control! Pikmin is an open-source decompilation of Pikmin. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Wii.
- Do I need the original game files to run New Play Control! Pikmin?
- Yes. The project does not include the original game's assets, so you need your own copy. Work-in-progress decompilation requires a copy of the original New Play Control! Pikmin game.
