Cloned Games

Pikmin for Android

PortActive

An existing game or its source code brought to another platform.

Pikmin (original game, not this project)Original game image
Image of the original game, Pikmin. This project has no screenshots of its own yet.
Links, repository & details

About

Open Nectar is a native, experimental, open-source port of Pikmin (GameCube, 2001) for Linux, Windows and Android. It runs the game code directly on the host and translates GX to OpenGL, without Dolphin or any emulator, building on the projectPiki decompilation with a native PC port layer. The README says most of the game is playable from start to finish, and the code is offered under CC0 1.0.

How it differs from the original

Adds 30, 60 or 120 FPS gameplay, widescreen HUD, optional post-processing (antialiasing, bloom, ambient occlusion, depth of field), custom texture packs, HD character models, local co-op with Olimar and Louie, a speedrun mode, skippable cutscenes, and mod options such as a higher Pikmin limit and adjustable day length.

Getting started

Download the package for your system from Releases and run the launcher, which asks for your own Pikmin disc image, verifies it and extracts the assets. Supported discs are Pikmin USA Rev 1 and Pikmin Europe; ISO/GCM works directly, while RVZ, WIA and GCZ need Dolphin's converter on desktop and are not supported on Android. Press F1 in game for settings.

Known issues & limitations

  • Some minor graphical differences remain in development.
  • Compressed RVZ, WIA, and GCZ images are not supported on Android.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Linux, Windows, Android version).

  • About 1 GB of free internal storage is required.
  • You need your own Pikmin USA Rev. 1 or Pikmin Europe disc image.
  • On Android, the disc image must be ISO/GCM; compressed RVZ, WIA, and GCZ images are unsupported.

Features

  • The game runs natively on Android without an emulator.
  • Most of the game is playable from start to finish.
  • Gameplay can run at 30, 60, or 120 FPS, selectable in-game.
  • Touch controls are available, and Bluetooth and USB controllers work.
  • Optional graphics effects include antialiasing, fog, bloom, ambient occlusion, depth of field, texture filtering, and colour grading.
  • The game supports custom texture packs and HD character models.
  • Start skips cutscenes during normal play.

How to install

  1. Download the APK from Releases and open it on your device; Android will ask once to allow installs from that app.
  2. Open the app and select your disc image with the system file picker.
  3. The app verifies the image, extracts the game assets into private storage, and starts the game.
  4. Install a newer APK over the existing one to update; assets and saves stay.

Controls

  • On-screen controls can be moved and resized with the layout button.
  • Bluetooth and USB controllers work.
  • The settings button opens the same menu as F1 on desktop.

Summarised from the project's README.

AI assistance

  • The author discloses that the project was developed with AI tools and that the generated code was reviewed and tested by them.

Additional notes

Languages
The European disc includes English, French, German, Spanish and Italian, switchable without reinstalling.

FAQ

What is Pikmin for Android?
Pikmin for Android is an open-source port of Pikmin. An existing game or its source code brought to another platform. The original game ran on Linux, Windows and Android.
Do I need the original game files to run Pikmin for Android?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Pikmin for Android licensed?
project: CC0 1.0 (code). The repository itself is the authoritative source.
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