
About
The Sims 2 is Maxis and Electronic Arts' 2004 life-simulation game, the sequel to The Sims. OpenTS2 is an open-source re-implementation of The Sims 2 built in the Unity engine, which also provides modular C# libraries for working with the game's file formats. So far it has a basic main menu with a neighborhood chooser, neighborhood info previews and a basic neighborhood view; it is not yet playable.
Getting started
There is no playable build; running it means setting up the Unity project (Unity 2020.3.32f1 with Visual Studio 2019) and pointing a config file at your own installation of The Sims 2 Ultimate Collection.
History
It succeeds SimUnity2, an earlier abandoned attempt by the same author to re-implement The Sims 2 in Unity.
Known limitations
- gameplay: Currently only basic main menu with neighborhood chooser implemented, not yet playable.
Additional notes
- Code origins
- OpenTS2 borrows much of its code and structure from FreeSO, an open-source re-implementation of The Sims Online.
- License
- Released under the Mozilla Public License 2.0.