Pilotwings 64 Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Pilotwings 64
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Original game imageAbout
A native PC port of Pilotwings 64 for Windows and Linux, made by statically recompiling the game with N64Recomp and built from the Pilotwings 64 decompilation. It is unofficial and includes no game data, so you need your own dump of the USA release.
How it differs from the original
Adds widescreen at the display's aspect ratio with the HUD at the screen edges, high frame rate through matrix interpolation, and no black overscan border. Screen changes are instant, whereas the original stalls up to six seconds on some menus. A launcher provides graphics, sound and controls settings, remapping and mod support.
Getting started
Download the build for your system from the releases, extract it, run the launcher program and pick your dump in the launcher. The dump must be Pilotwings 64 (USA) with the listed SHA-1, as a .z64, .n64, .v64 or ZIP file. On Linux it needs a working Vulkan driver plus the distribution's SDL2, GTK 3 and FreeType.
What you need to run it
Features
- The game can run widescreen at your display’s aspect ratio, with the HUD at the screen edges.
- The game supports frame rates up to your display’s refresh rate through matrix interpolation.
- The port removes the black overscan border.
- Screen changes are instant, unlike the original’s stalls of up to six seconds on some menus.
- The launcher has graphics, sound, and controls settings, plus remapping and mod support.
How to install
- Download the build for your system from Releases.
- Extract the download and run Pilotwings64Recomp.exe on Windows or Pilotwings64Recomp.sh on Linux.
Summarised from the project's README.
Licensing & legal
- The project's own code is MIT, but a built executable links N64ModernRuntime (GPL-3.0), so a distributed binary is a GPL-3.0 combined work.
AI assistance
- The project's code, patches, tools, documentation and artwork were written by Claude in Claude Code, directed and tested by Daniel Gomes Vieira.
FAQ
- What is Pilotwings 64 Recompilation?
- Pilotwings 64 Recompilation is an open-source recompilation of Pilotwings 64. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Pilotwings 64 Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Pilotwings 64 Recompilation licensed?
- project: MIT (project's own code); N64ModernRuntime: GPL-3.0 (distributed binary as a combined work). The repository itself is the authoritative source.
