Plants vs Zombies Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A project to decompile the latest functionality of the first Plants vs. Zombies title and expand upon the game and its engine. It aims to modernize the SexyAppFramework engine with modern C++ features and replace the legacy DirectDraw and Direct3D7 renderers with the GLFW cross-platform wrapper, building on an older, now deleted decompilation of PvZ version 0.9.9. The roadmap marks x64 support as partial, with the GLFW renderer and cross-platform work still in progress.
Getting started
You need the original game files, bought from Steam.
What you need to run it
Features
- The project has partial x64 support for the base game.
How to install
- Copy the executable into the original game's root folder, or copy the original game folder's contents into the executable's folder.
Summarised from the project's README.
Licensing & legal
- The README states the project does not condone piracy and includes no PopCap IP outside their open source game engine.
FAQ
- What is Plants vs Zombies Decompilation?
- Plants vs Zombies Decompilation is an open-source decompilation of Plants vs. Zombies. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Plants vs Zombies Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
More like Plants vs Zombies Decompilation
Halted
Active
Sporadic

