Rage Racer
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Rage Racer
compare all 2 clones
Original game imageAbout
A byte-exact source reconstruction of the PAL PlayStation release of Rage Racer (target SCES-006.50), plus byte-exact USA and Japanese regional builds that reuse the PAL C code wherever compiler output translates directly. The README reports executable matching as complete: all 1200 functions match and the linked PAL executable is byte-identical to retail.
Getting started
The repository is source-only, so you must supply your own legally obtained copy of the game and local toolchains. Copy the game executable into the assets folder for your version, then run the split, build and check make targets, which verify the result against the retail SHA-1.
What you need to run it
Additional notes
- Regions
- USA, Japan v1.0 and Japan v1.1 builds each have 100% source-covered text, reusing PAL C units where possible.
FAQ
- What is Rage Racer?
- Rage Racer is an open-source decompilation of Rage Racer. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Rage Racer?
- Yes. The project does not include the original game's assets, so you need your own copy.
