silent-hill-decomp
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Silent Hill
compare all 2 clones
Original game imageAbout
Silent Hill is a 1999 survival horror game developed by Konami's Team Silent for the original PlayStation, following Harry Mason's search for his missing daughter in the town of Silent Hill; it has five possible endings depending on player choices. This is an in-progress, human-driven decompilation of the 1.1 US PlayStation release of Silent Hill, reconstructing C code from the original assembly across the main executable and multiple binary overlays covering engine, screen, and map logic. Reaching 100% match means every function has been accounted for, though further work on naming, data structuring, and documentation would still follow.
How it differs from the original
Unlike a typical remake or port, the project deliberately targets an exact, bit-for-bit reproduction of the original PS1 binary rather than changing or modernizing the game, and the team explicitly states it does not intend to produce a PC or other-platform port.
Known issues & limitations
- The project does not produce a port for PC or any other platform.
Additional notes
- Scope note
- The README states no AI-generated code has knowingly been used in the decompilation itself, though throwaway helper scripts made with AI were used for tooling.
FAQ
- What is silent-hill-decomp?
- silent-hill-decomp is an open-source decompilation of Silent Hill. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
