Cloned Games

Snowboard Kids Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Links, repository & details

About

Snowboard Kids: Recompiled uses N64: Recompiled to statically recompile Snowboard Kids into a native port with enhancements and mod support, using RT64 as its rendering engine. Static recompilation is described as automatically translating an application from one platform to another. Linux and Steam Deck builds are available, including a Flatpak.

How it differs from the original

It also advertises low input lag and instant load times. Split-screen multiplayer and ray tracing with higher quality model replacements are listed as planned features.

Getting started

Download the latest release and provide your copy of the North American version of the game in the main menu; assets are loaded from it automatically, with no separate extraction step. Only the US N64 ROM is accepted, and ROMs in formats other than .z64 are converted automatically. Mods can be installed by dragging them onto the game window, and a portable.txt file next to the executable enables portable mode.

Known issues & limitations

  • Very wide aspect ratios can show animation quirks at the edges of the screen in some cutscenes.
  • Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance problems and prevent correct rendering; disabling them is recommended.
  • Split-screen multiplayer support is planned.
  • Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance issues that prevent the game from rendering correctly.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (N64 version).

  • Windows users should have the Visual C++ Redistributable installed.

Features

  • The game supports any aspect ratio, with most effects adjusted for widescreen; the HUD can be positioned at 16:9 on ultrawide displays.
  • You can run the game at your monitor's refresh rate or choose the original framerate; changing framerate does not affect gameplay.
  • You can install community mods and texture packs, toggle mods, and configure some of them in the mod menu.
  • The in-game menu lets you configure gameplay, graphics, input mappings, and audio, using a mouse, controller, or keyboard.
  • You can adjust the stick deadzone and invert the Y axis for aiming.

How to install

  1. Download a prebuilt binary from the Releases section; building is not required to play.
  2. Provide your North American game copy in the main menu to load its assets and start playing.

Controls

  • The in-game menus can be operated with a mouse, controller, or keyboard.
  • You can configure input mappings in the in-game config menu.

Summarised from the project's README.

Additional notes

Decomp relation
The port is not based on the decompilation's source code, but uses headers and some functions from the Snowboard Kids decompilation project for its patches and enhancements.
Requirements
A GPU supporting Direct3D 12.0, Vulkan 1.2 or Metal Argument Buffers Tier 2 is required, and x86-64 PCs need a CPU with SSE4.1.

FAQ

What is Snowboard Kids Recompilation?
Snowboard Kids Recompilation is an open-source recompilation of Snowboard Kids. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
Do I need the original game files to run Snowboard Kids Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How do I choose a different ROM?
You cannot choose another ROM; the project accepts only the US version of the N64 release. Other formats are converted if they contain the correct ROM, and arbitrary ROMs cannot be run.
Where is the savefile stored?
Windows: `%LOCALAPPDATA%\SnowboardKidsRecompiled\saves`; Linux: `~/.config/SnowboardKidsRecompiled/saves`; macOS: `~/Library/Application Support/SnowboardKidsRecompiled/saves`.
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