Cloned Games

Sonic the Hedgehog (2006) Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Sonic the Hedgehog (2006) Decompilation screenshotLinks, repository & details

About

A decompilation of Sonic the Hedgehog (2006) for the Xbox 360. The repository contains no game assets or assembly, so an existing copy of the game is required, and code progress is tracked on decomp.dev.

Getting started

Windows is recommended with native tooling (Python and ninja), macOS needs ninja and wine-crossover, and Linux needs ninja, with wibo downloaded automatically on x86_64. Progress can be compared with objdiff once the first build succeeds.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Xbox 360 version).

  • You need an existing copy of the game; the project does not include game assets or assembly.

AI assistance

  • The project says it is not for people who throw the decomp at a series of AI agents instead of learning the decomp process or trying a function or two by hand first.

FAQ

What is Sonic the Hedgehog (2006) Decompilation?
Sonic the Hedgehog (2006) Decompilation is an open-source decompilation of Sonic '06. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Xbox 360.
Do I need the original game files to run Sonic the Hedgehog (2006) Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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