Space Station Silicon Valley N64
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
Space Station Silicon Valley is a 1998 Nintendo 64 platform game developed by DMA Design, in which the player controls Evo, a robot reduced to a crawling microchip, who takes control of animals to solve puzzles and defeat enemies. This is a work-in-progress decompilation of the Space Station Silicon Valley N64 ROM, rebuilding its compiled code into readable, compilable C. Progress is roughly 14% ahead of a fully byte-matching build in the project's non-matching mode, and an EU ROM build is also supported, though with minimal decompilation effort so far.
Getting started
Building requires placing a legally-owned US 1.0 ROM copy in the project folder and running the provided build commands (natively on Ubuntu, via WSL2, or via Docker) to produce a playable ROM.
Known issues & limitations
- The decompilation is a work in progress.
What you need to run it
Additional notes
- Technical
- Five known ROM versions exist, including an unreleased Japanese prototype and an unconfirmed prototype; only the US and EU versions were ever publicly released.
FAQ
- What is Space Station Silicon Valley N64?
- Space Station Silicon Valley N64 is an open-source decompilation of Space Station Silicon Valley. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on N64.
- Do I need the original game files to run Space Station Silicon Valley N64?
- Yes. The project does not include the original game's assets, so you need your own copy. You must legally own a copy of the original game; US 1.0 ROM is required.
