Space Station Silicon Valley Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Original game imageAbout
Space Station Silicon Valley: Recompiled uses N64: Recompiled to statically recompile the game into a native port with new features, enhancements and mod support, using RT64 as its rendering engine. The repository and releases contain no game assets, so the original game is required. It only accepts the US 1.0 N64 ROM.
How it differs from the original
Adds widescreen support, high framerate rendering up to the monitor's refresh rate, low input lag, instant load times, and an in-game config menu for gameplay, graphics, input and audio. Planned features are bugfixes for visual glitches and ray tracing via RT64.
Getting started
Download a prebuilt release and provide your North American 1.0 copy of the game in the main menu; assets load from it automatically with no separate extraction. It needs a GPU supporting Direct3D 12.0, Vulkan 1.2 or Metal Argument Buffers Tier 2. Windows, Linux (including Steam Deck, with a Flatpak) and macOS are covered.
Known issues & limitations
- MSI Afterburner overlays and software such as Wallpaper Engine can cause performance problems and prevent correct rendering; disabling them is recommended.
- Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance issues that stop the game rendering correctly.
What you need to run it
Features
- Music and sounds retain the original N64 audio processing, without popping or stuttering.
- Gameplay, graphics, input, and audio settings can be configured in the in-game menu.
- The in-game menus can be used with a mouse, controller, or keyboard.
- You can play at your preferred framerate or the game's original framerate; changing it does not affect gameplay.
- The project runs at your monitor's refresh rate by default.
- Linux binaries and a Flatpak are available for most up-to-date Linux distributions, including Steam Deck.
How to install
- Download a prebuilt binary from the repository's Releases section; building is not required to play.
- Provide your game copy in the main menu and start playing; the project loads assets from it without a separate extraction step.
- On Steam Deck, extract the Linux build, add the SSSVRecompiled executable to Steam in desktop mode, then return to Gaming mode and configure controls as needed.
Summarised from the project's README.
Additional notes
- Portable
- Placing a file named portable.txt next to the executable runs it in portable mode.
FAQ
- What is Space Station Silicon Valley Recompilation?
- Space Station Silicon Valley Recompilation is an open-source recompilation of Space Station Silicon Valley. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Space Station Silicon Valley Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How do I choose a different ROM?
- You can't choose a different ROM: the project only accepts the US 1.0 N64 release of the game. Other formats are automatically converted if they contain the correct ROM; it cannot run arbitrary ROMs.
- Where is the savefile stored?
- Windows: `%LOCALAPPDATA%\SSSVRecompiled\saves`; Linux: `~/.config/SSSVRecompiled/saves`; macOS: `~/Library/Application Support/SSSVRecompiled/saves`.
