About
Sokoban is a puzzle video game created in 1981 by Hiroyuki Imabayashi, in which the player pushes boxes one at a time around a top-down warehouse onto storage locations, taking care not to create an unsolvable deadlock. Still Yet Another Sokoban is a cross-platform (Windows, Linux, Mac OS X) clone of the classic Sokoban puzzle game built on SDL 1.2, created by David Joffe. It ships with 90 public-domain default levels and supports loading additional level sets.
How it differs from the original
The bundled 90 default levels are public-domain puzzles assembled from various sources rather than the original commercial Sokoban level sets, and players can add further custom level sets of their own.
Getting started
On Windows, build with the included Visual Studio 2010 project (setting the working directory correctly) or run a pre-built executable; on Linux and Mac, build with a single make command after installing the SDL 1.2 development library. Additional level sets can be added as plain text files following the format of the existing sets.
History
First released in May 2002, the project has been incrementally updated over almost two decades — including a source code release in 2003, a Mac OS X port in 2005, and a fan-made MorphOS port in 2018.
Additional notes
- License
- Players get a choice of license: GPL 2, GPL 2 or later, or a BSD-style license.