About
Super Mario Bros. is Nintendo's 1985 NES platform game directed by Shigeru Miyamoto, in which Mario and Luigi travel through the Mushroom Kingdom to rescue Princess Toadstool from King Koopa. Super Mario Bros Remastered is an open-source recreation, built in the Godot engine, of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special, and All Night Nippon: Super Mario Bros., rebuilt from the ground up with reworked physics and level design. It requires an original SMB1 NES ROM to run and includes a full level editor with a custom-level-sharing system, plus support for custom characters and visual/audio resource packs.
How it differs from the original
Compared to the NES originals, it adds new levels, custom game modes, new playable characters, and a level-editing and sharing system, on top of reworked physics and level design not present in the original games.
Getting started
Download a release build for Windows or Linux from the project's GitHub releases and run it (an unofficial macOS build is maintained separately); a portable mode is available by creating a marker file in the same folder as the executable.
Known limitations
- compatibility: Physics are weird when interacting with corners and camera barriers.
- graphics: Drop shadows jitter when playing with Smooth Rendering enabled.
- graphics: Several entities jitter at times.
Additional notes
- Community fork
- An unofficial macOS build exists as a separate community fork, since the main project only ships Windows and Linux releases.