Cloned Games

Super Smash Bros. Port

PortActive

An existing game or its source code brought to another platform.

Super Smash Bros. Port screenshotLinks, repository & details

About

A playable Nintendo DS port that combines the original game logic reconstructed by the BattleShip project with a Nintendo DS backend. It is not a new Smash-style game written from scratch, and the repository contains no Nintendo assets or ROM-derived data. The README puts the project at about 75% complete as of 2026-10-02.

How it differs from the original

The port targets 30 FPS instead of the original's 60, and four-fighter matches can dip to around 20 FPS. Loading screens are much longer than on N64, and multiplayer is limited to one console with 1 human and up to 3 CPUs.

Getting started

Bring your own legally obtained North American Super Smash Bros. ROM, a big-endian NTSC-U v1.0 dump of exactly 16,777,216 bytes. The one-command Windows build script, build.ps1, takes the ROM path and builds smash64ds.nds; it needs devkitPro and several other tools. It also runs on real Nintendo DS hardware.

Known issues & limitations

  • Four-fighter matches can drop to around 20 FPS; matches with one to three fighters hold 30 FPS.
  • Training mode, bonus-stage buttons, the ending scene and credits, the intro cinematic, and proper character unlocks are unfinished.
  • Random freezes still occur in some areas.
  • Saffron City's garage door is always open.
  • Loading screens can have a couple of seconds of black between scenes.
  • Audio can stutter during heavy matches and loading states.
  • The game targets 30 FPS instead of the original's 60.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Nintendo DS version).

  • You need to supply your own legally obtained North American Super Smash Bros. ROM.
  • The game works on real Nintendo DS hardware.
  • Gameplay video is captured on melonDS.

Features

  • The port has a title screen and full menu navigation.
  • All twelve fighters and all stages are available.
  • The 1P campaign is playable from start to finish.
  • You can play four-fighter matches on one console with one human player and up to three CPUs.

Summarised from the project's README.

Additional notes

Unfinished
Training mode, bonus-stage buttons, the ending and credits, the intro cinematic, proper unlocks and wireless multiplayer are not done.

FAQ

What is Super Smash Bros. Port?
Super Smash Bros. Port is an open-source port of Super Smash Bros.. An existing game or its source code brought to another platform. The original game ran on Nintendo DS.
Do I need the original game files to run Super Smash Bros. Port?
Yes. The project does not include the original game's assets, so you need your own copy.
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