Cloned Games

TurboQuake

SporadicPlayableWindowsLinuxDOSN64

Based on Quake

Quake (original game, not this project)Original game image
Image of the original game, Quake. This project has no screenshots of its own yet.
Links, repository & details

About

Quake is a 1996 first-person shooter developed by id Software, in which a soldier travels through interdimensional "slipgates" to stop a monstrous invasion of Earth, blending science-fiction military settings with gothic, Lovecraft-inspired horror. TurboQuake (formerly 486Quake) is a fork of the original Quake source code aimed at older, era-appropriate x86 hardware, including restored MS-DOS support. Rather than adding new features or bugfixes, it focuses on engine optimization, with hand-written assembly tuned for Intel 486, Pentium, and Cyrix 486 processors, and general renderer optimizations that also benefit non-x86 platforms.

How it differs from the original

It doesn't add gameplay content or bugfixes beyond the original Quake release; the difference is purely performance and platform support, restoring DOS compatibility and hardware-specific optimizations, while still requiring the original Quake game data to run.

Getting started

Building it requires a Unix-like host with a DOS cross-compiler (djgpp) toolchain; running the build command from the source directory produces the default binary, or a separate script can build all variants at once. Build options let you target a specific CPU and control whether hand-written assembly and link-time optimization are used.

Requires original assets. Based on original Quake sources; requires original game data.

Additional notes

Trivia
The README includes benchmark tables showing frame-rate gains over stock Quake on several 1990s-era CPUs and motherboards.
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