About
Ascent is a Descent-inspired 3D first-person shooter with six-degrees-of-freedom movement, built in modern C++ with the OGRE 3D rendering engine. It features multiple weapon systems, enemy AI, and two levels, and is playable, though development is sporadic.
Getting started
Build the project using the provided CMake presets for a Debug or Release configuration, then run the resulting binary from the corresponding output folder.
History
The current 2025 version by Maurits Lam builds on an earlier 2012 project credited to Jannes Beurskens, Marco van Laar, and Maurits Lam.