Berserker@Quake2 Engine
PortHaltedPlayableWindowsLinux
An existing game or its source code brought to another platform.
Based on Quake 2
Links, repository & detailsAbout
Berserker@Quake2 Engine is a port of the Berserker@Quake2 engine (version 1.45) to the SDL2 library, running on Linux and Windows. It requires the player's own original Quake II game data (from the Steam release, retail CD, or the official 3.20 patch) to run, and it is no longer under active development.
Getting started
To run it, original Quake II data must be gathered from the Steam version or CD (plus the official 3.20 patch) and placed in a baseq2 folder inside a dedicated, writable game directory, alongside extra data the author distributes separately; the compiled engine executable and game library are then copied into that structure.
Known issues & limitations
- performance: On Windows with NVIDIA graphics cards, threaded optimizations should be disabled as they dramatically decrease performance.
- On Windows with an NVIDIA graphics card, threaded optimizations can dramatically decrease performance; disable them for the game.
What you need to run it
Features
- It is known to run on Linux and Windows.
How to install
- Run the game from its own directory so it can find the data.
Summarised from the project's README.
Media
Additional notes
- Tip
- On Windows with an NVIDIA graphics card, disabling threaded optimizations for the game is recommended, since they can noticeably reduce performance.
FAQ
- What is Berserker@Quake2 Engine?
- Berserker@Quake2 Engine is an open-source port of Quake 2. An existing game or its source code brought to another platform. The original game ran on Linux and Windows.
- Do I need the original game files to run Berserker@Quake2 Engine?
- Yes. The project does not include the original game's assets, so you need your own copy. Requires original Quake II data from Steam or the original CD, plus the official Quake II 3.20 patch.
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