About
Falltergeist is an open-source, cross-platform reimplementation of the Fallout 2 game engine, written in C++ with SDL2, GLEW, GLM and the author's own VFS libraries. It requires the original game's data files (master.dat and critter.dat, or a mounted original CD) to run, and is currently marked as unplayable.
How it differs from the original
As of the current README's development roadmap, major original-game systems are not yet implemented, including worldmap support, elevators, NPCs, combat AI, full scripting support, and skills.
Getting started
Running it requires copying the original game's master.dat and critter.dat files into falltergeist's data directory for your OS (or mounting a CD-ROM with the original game), then launching the falltergeist binary. Build instructions are provided for Linux (CMake/Make) and Windows (via Conan and Visual Studio).
Known limitations
- gameplay: Development roadmap indicates worldmap support, elevators, NPCs, combat AI, full scripting support, and skills are not yet complete.