Perfect Dark Port
PortActive
An existing game or its source code brought to another platform.
Based on Perfect Dark
Original game imageAbout
A PSP port of Perfect Dark based on the PC port of the game's decompilation, described as playable from start to finish at a framerate similar to N64. It runs on PSP Phats (32MB), Slims (64MB) and Vita EPSP (64MB), and PSP builds use native GE command lists through PSPSDK sceGu.
How it differs from the original
Adds an in-game Ad Hoc Multiplayer menu for two-player Combat Simulator games between nearby PSPs, and a PSP extended Video menu.
Getting started
Place your matching ROM at the top of the repository, run the PSP build script, copy your ROM into the data folder of the newly created PerfectDark folder, then copy that folder to the GAME directory on the PSP.
Known issues & limitations
- Ad hoc multiplayer is experimental and still needs a two-device gameplay test.
- The native renderer still needs visual and performance validation on PSP and PPSSPP.
- The framerate limit only caps the maximum; it cannot improve rendering performance.
- Desktop window controls, MSAA, three-point filtering, and uncapped tickrate are not available on PSP.
What you need to run it
Features
- The game is playable from start to finish at a framerate similar to N64.
- The PSP Video menu includes options for Vsync, framerate limit, texture and GUI filtering, detail textures, FPS display, HUD centering, muzzle flashes, and explosion shake.
- Video settings save when the Video menu closes.
Summarised from the project's README.
Additional notes
- Ad hoc multiplayer
- It is experimental and still needs a two-device gameplay test.
- Renderer
- The native PSP renderer is an initial migration that needs visual and performance validation on PSP and PPSSPP.
FAQ
- What is Perfect Dark Port?
- Perfect Dark Port is an open-source port of Perfect Dark. An existing game or its source code brought to another platform.
- Do I need the original game files to run Perfect Dark Port?
- Yes. The project does not include the original game's assets, so you need your own copy.
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