Quake II Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Quake 2
Links, repository & detailsAbout
A static recompilation of Quake II built on psxrecomp and recomp-ui, described as Quake II recompiled for modern systems. The README lists it as a USA-region title with up to 4 players, and says it can run standalone or through the RetComM Launcher.
Getting started
The README says you must own the original game and provide a disc image, and that the package requires a legal SCPH-1001 BIOS dump. OpenBIOS is not supported and retail BIOS dumps are not redistributed.
Known issues & limitations
- The setup packages remain unpublished until their exact package tests and release authorization pass.
What you need to run it
Features
- The game is recompiled for modern systems.
How to install
- Run the title standalone using a release zip and the built-in recomp-ui Generate & Build flow.
Summarised from the project's README.
Media
Licensing & legal
- The README says project-owned source, scripts, configuration and documentation use GPL-3.0-only, and that this does not cover Quake II content, generated retail code, artwork, names or trademarks.
FAQ
- What is Quake II Recompilation?
- Quake II Recompilation is an open-source recompilation of Quake 2. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Quake II Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Quake II Recompilation licensed?
- project: GPL-3.0-only (project-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); recomp-ui: MIT (recomp-ui). The repository itself is the authoritative source.
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