Cloned Games

Super Smash Bros. Melee Port

PortActive

An existing game or its source code brought to another platform.

Super Smash Bros. Melee Port screenshotLinks, repository & details

About

A native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from the doldecomp/melee decompilation on top of the aurora compatibility layer and SDL3. The README labels it beta and for testing only, and says you need your own disc image because no game data ships with it. Native builds are listed for Linux, Windows, macOS, Android and iOS.

How it differs from the original

The README lists features such as internal resolution up to 10x native, post-processing shaders, 4x MSAA, anisotropic filtering, gamepad remapping, user-supplied music replacing stage BGM, Dolphin-compatible memory cards and HD texture packs, and cheats such as Unlock Everything.

Getting started

You need your own disc image of the supported NTSC-U 1.02 version. A launcher offers disc selection with SHA-1 verification before boot, and an in-game settings overlay opens with F1. The project site has a five-step setup guide.

Known issues & limitations

  • The project is beta and for testing only.
  • PAL support is experimental; trophy tables are stubbed and PAL images always verify as unknown.
  • The iOS touch controls use fixed invisible screen regions, with no calibration or gamepad auto-hide.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube, Windows, Linux, macOS, Android, iOS version).

  • You need your own game disc image; no game data is included.
  • Accepted image formats are .iso, .gcm, .ciso, and .rvz.

Features

  • Native builds are available for Linux, Windows, macOS, Android, and iOS.
  • The F1 overlay provides in-game settings while the game is paused.
  • Internal resolution can range from Auto to 10x native, with post-processing, 4x MSAA, and anisotropic filtering up to 16x.
  • User .ogg and .wav tracks can replace streamed game music.
  • The project supports Dolphin-compatible memory cards and Dolphin-format HD texture packs.
  • Cheats include Unlock Everything, Frozen Pokémon Stadium, free pause camera, and a Wide 16:9 HUD.
  • UCF 0.8x dashback and shield-drop rules are available.

How to install

  1. Download a platform build from the releases page.
  2. Choose a disc in the launcher; a valid disc path on the command line boots directly, while a missing or invalid path returns to the launcher.

Controls

  • F1 or gamepad Back/Select opens the settings overlay.

Summarised from the project's README.

Media

Licensing & legal

  • The README states the decompiled game code is not licensed or relicensed by the project, and only the port code is GPL-3.0-or-later.

Additional notes

Netplay
The README says online play with rollback netcode is in development, and the branch includes LAN, friend codes, unranked matchmaking and ranked best-of-three sets.

FAQ

What is Super Smash Bros. Melee Port?
Super Smash Bros. Melee Port is an open-source port of Super Smash Bros. Melee. An existing game or its source code brought to another platform. The original game ran on GameCube, Windows, Linux, macOS, Android and iOS.
Do I need the original game files to run Super Smash Bros. Melee Port?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Super Smash Bros. Melee Port licensed?
copyright holders: not licensed (decompiled game code); project: GPL-3.0-or-later (port code); project: their own licenses (bundled third-party components). The repository itself is the authoritative source.
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