Zelda 64: Recompiled
About
The Legend of Zelda: Majora's Mask is a 2000 action-adventure game for the Nintendo 64, developed and published by Nintendo as the second 3D entry in the Zelda series, following Ocarina of Time. Zelda 64: Recompiled uses static recompilation (via N64: Recompiled) to turn Majora's Mask into a native port for Windows, macOS, and Linux, rendered through the RT64 engine. It does not include any game assets — a copy of the North American N64 ROM is required and its assets are loaded automatically, with no separate extraction or build step needed to play.
How it differs from the original
It adds features the original N64 release didn't have: adjustable/high framerates, widescreen and ultrawide support, a dual-analog camera option, controller gyro aiming, autosaving, instant load times, and extensive mod support installed by dragging files onto the game window.
Getting started
Provide your own North American Majora's Mask ROM in the main menu and the game loads automatically — no separate asset extraction or build step is needed. Gameplay, graphics, input, and audio settings are all configurable through an in-game menu, and prebuilt Linux and Flatpak builds support the Steam Deck.
Known limitations
- graphics: Some animation quirks can be seen at the edges of the screen in certain cutscenes when using very wide aspect ratios.
- compatibility: Overlays such as MSI Afterburner and software like Wallpaper Engine can cause performance issues.
Additional notes
- Technical
- It only accepts the official US N64 ROM of Majora's Mask and cannot run arbitrary ROMs like a general emulator; it uses static recompilation rather than being built on the separate Majora's Mask decompilation project, though it borrows some of that project's headers.