Castlevania: Symphony of the Night Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Original game imageAbout
SymphonyRecomp is a PlayStation recompilation of Castlevania: Symphony of the Night from the BlackLabelHQ team. The README says it is an open beta that may have game-breaking bugs, with a stable 1.0 not yet released, and that it aims to bring the game to modern computers without some of the limits of older consoles.
Getting started
The README says you can download the latest release to play. To build from source, you add legally owned game files to the disc folder and run the build script or RecompOne against sotn.json.
Known issues & limitations
- The project is in beta, and game-breaking bugs may occur.
What you need to run it
Features
- In the future, other language versions can be used to extract content for the language switcher tool.
How to install
- Download the latest release to play.
Summarised from the project's README.
Additional notes
- Not a decomp
- The README stresses this is a recomp, not a decomp, and is separate from the SOTN Decomp project, though some team members contribute to both.
FAQ
- What is Castlevania: Symphony of the Night Recompilation?
- Castlevania: Symphony of the Night Recompilation is an open-source recompilation of Castlevania: Symphony of the Night. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
- Do I need the original game files to run Castlevania: Symphony of the Night Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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