
About
CoreBreach is a futuristic "anti-gravity" racing game with combat-based gameplay, built on the companion open-source Core3D engine. It targets Linux, Windows (via a Cocotron-based cross-compile), macOS, and Android, using Objective-C/GNUstep tooling on non-Mac platforms.
How it differs from the original
The compiled/distributed build ships with only minimal data assets, since the full game data is not open-source; playing it fully requires combining it with a purchased full data-set or the free-of-charge demo dataset.
Getting started
Building requires cloning the companion Core3D engine repository alongside CoreBreach, then compiling via Xcode on Mac, a Cocotron cross-compile on Windows, or a clang/GNUstep toolchain on Linux or BSD. To actually play, the compiled game needs to be combined with either a purchased full data-set or the free demo dataset.