Cloned Games

wipEout Rewrite

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Based on Wipeout

wipEout Rewrite screenshotLinks, repository & details

About

Wipeout is a 1995 racing video game developed and published by Psygnosis for the PlayStation, a launch title for the console in Europe and the first installment in the Wipeout series; it was later ported to MS-DOS and Saturn, and re-released on PSN in 2007. wipEout Rewrite is a work-in-progress re-implementation of the 1995 PSX racing game, buildable with either an SDL2 or Sokol platform backend across Linux, macOS, Windows, and Emscripten (WebAssembly). It does not ship with any game assets — players must supply the original PSX NTSC data themselves, along with some PC-version menu models and music converted to QOA format.

How it differs from the original

Some original features are not yet implemented, including the game-end animations (shown here as attract-mode camera shots with end messages overlaid instead) and reverb effects for audio in tunnels with more than four track faces.

Getting started

The game requires supplying your own copies of the original PSX game assets (textures, 3D models, and music converted to QOA format) alongside the compiled binary; a playable web version is also hosted directly on the developer's own site.

Known issues & limitations

  • gameplay: Game-end animations formerly in Spline.cpp are not yet implemented; end messages are shown over attract mode cameras instead.
  • audio: Reverb for SFX and music when there is more than 4 track faces (tunnels and such) is not yet implemented.
Requires original assets. Game assets (textures, 3D models, music in QOA format, intro video as MPEG1) must be provided from the original PSX or PC version.

Media

Licensing & legal

  • No formal license is provided; the code may be derived from a leaked 2022 PC (ATI-Rage) source build, and commercial use, including ad-supported hosting, is explicitly prohibited by the author.
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