Game Decompilations & Recompilations
859 open-source projects that rebuild classic games from their original binaries — matching decompilations that reconstruct the source code, and static recompilations that turn console code into native PC ports.

Clone of Blue Dragon

Clone of Sonic Advance

Original game imageClone of Banjo-Kazooie

Original game imageClone of Sonic '06

Clone of Mario Kart Wii

Clone of Minecraft: Nintendo Switch Edition

Original game imageClone of Mario Kart 64

Original game imageClone of Bloodborne

Original game imageClone of Command & Conquer: Tiberian Sun

Original game imageClone of The Legend of Dragoon

Original game imageClone of Pokémon Diamond and Pearl

Original game imageClone of Pokémon Diamond and Pearl

Clone of Tomb Raider Chronicles

Original game imageClone of Ace Combat 6: Fires of Liberation

Clone of The Legend of Zelda: The Wind Waker

Original game imageClone of Donkey Kong 64

Clone of Lost Odyssey

Clone of Mario Kart Wii

Original game imageClone of Super Smash Bros.

Clone of The Legend of Zelda: Ocarina of Time 3D

Original game imageClone of Crash Team Racing

Original game imageClone of Super Mario Odyssey

Original game imageClone of Diddy Kong Racing

Clone of Dante's Inferno

Original game imageClone of ZZT

Original game imageClone of Star Fox 64

Clone of Duke Nukem II

Clone of Pikmin 2

Original game imageClone of Castlevania: Symphony of the Night

Original game imageClone of Fable II

Original game imageClone of Star Fox 64

Original game imageClone of Fable II

Original game imageClone of Metal Gear

Clone of Super Mario Sunshine
Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.





