Game Decompilations & Recompilations
859 open-source projects that rebuild classic games from their original binaries — matching decompilations that reconstruct the source code, and static recompilations that turn console code into native PC ports.

Original game imageClone of Resident Evil 4

Clone of Deus Ex: Human Revolution

Clone of Metroid Prime

Clone of Paper Mario

Clone of Mystical Ninja Starring Goemon

Original game imageClone of Pokémon Ruby and Sapphire

Original game imageClone of Animal Crossing

Original game imageClone of The Simpsons Game
Clone of Bomberman 64

Original game imageClone of Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team

Original game imageClone of Duke Nukem: Zero Hour

Clone of Forza Horizon

Original game imageClone of Quest 64

Clone of Resident Evil – Code: Veronica

Original game image
Clone of Silent Hill: Downpour

Clone of Metroid Prime Hunters

Clone of Crash Bandicoot

Original game imageClone of Sly Cooper and the Thievius Raccoonus

Original game imageClone of Sonic Runners

Original game imageClone of Conker's Bad Fur Day

Original game imageClone of Kirby 64: The Crystal Shards

Original game image
Original game imageClone of Donkey Kong Country

Clone of Conker's Bad Fur Day

Original game imageClone of Fire Emblem: The Sacred Stones

Original game imageClone of Harvest Moon 64
Clone of The Legend of Zelda: Oracle of Seasons and Oracle of Ages

Original game imageClone of Daytona USA

Original game imageClone of Skate 3

Original game imageClone of The Darkness

Clone of Need for Speed: Most Wanted

Clone of Spider-Man: Edge of Time

Clone of Diddy Kong Racing

Original game imageClone of PaRappa the Rapper 2
Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.



