Game Decompilations & Recompilations
859 open-source projects that rebuild classic games from their original binaries — matching decompilations that reconstruct the source code, and static recompilations that turn console code into native PC ports.

Original game imageClone of The Legend of Zelda: Spirit Tracks

Original game imageClone of Ultima VI

Original game imageClone of GoldenEye 007

Original game imageClone of Kameo

Original game imageClone of Naughty Bear

Original game imageClone of Need for Speed: High Stakes

Original game imageClone of Jet Force Gemini

Original game imageClone of Pokémon Black

Original game imageClone of Tetris (Game Boy)

Clone of Mario Kart Wii

Original game imageClone of Parasite Eve II
Clone of Sonic Nexus

Original game imageClone of Buckshot Roulette

Original game imageClone of Mega Man 3

Original game imageClone of Rock Band 3

Clone of Kirby's Epic Yarn

Clone of Animal Crossing

Original game imageClone of Chameleon Twist

Original game imageClone of Kingdom Hearts: Chain of Memories

Clone of Sonic Adventure

Original game imageClone of Maniac Mansion

Original game imageClone of Rhythm Heaven

Original game imageClone of Resident Evil Gaiden
Clone of Rocket: Robot on Wheels

Original game imageClone of Sonic the Fighters

Original game imageClone of Halo: Reach

Clone of Mega Man X5

Original game imageClone of Fire Emblem: The Binding Blade

Original game imageClone of Body Harvest

Original game imageClone of Final Fantasy VIII

Clone of Snowboard Kids

Original game imageClone of Digimon World 3

Original game imageClone of Harvest Moon: Friends of Mineral Town

Original game imageClone of Klonoa 2: Lunatea's Veil
Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.



