Game Decompilations & Recompilations
859 open-source projects that rebuild classic games from their original binaries — matching decompilations that reconstruct the source code, and static recompilations that turn console code into native PC ports.

Clone of Street Fighter Alpha 3

Original game imageClone of Banjo-Tooie

Original game imageClone of GoldenEye 007

Original game imageClone of Saints Row

Original game imageClone of Digimon World

Original game imageClone of MediEvil

Clone of Super Mario Galaxy 2

Original game imageClone of Ogre Battle 64

Clone of Star Fox Adventures

Original game imageClone of Super Mario Land

Clone of SkiFree

Original game imageClone of Mario Party 3

Original game imageClone of Ace Combat 5: The Unsung War

Original game imageClone of Pilotwings 64

Original game imageClone of Pokémon Emerald

Original game imageClone of Chrono Cross

Original game imageClone of Metroid Fusion

Original game imageClone of Dark Cloud

Original game imageClone of Mario Kart: Super Circuit
Clone of Space Station Silicon Valley

Original game imageClone of Castlevania

Original game imageClone of Castlevania

Original game imageClone of Super Monkey Ball

Original game imageClone of New Super Mario Bros.

Clone of Tomba!

Original game imageClone of Persona 3

Clone of Sonic Free Riders
Clone of Beetle Adventure Racing!

Original game imageClone of Frogger: He's Back!

Original game imageClone of Star Wars Episode I: Racer

Original game imageClone of Fatal Frame II: Crimson Butterfly

Clone of Need For Speed II

Original game imageClone of Mario Kart Wii
Clone of Road Rash 64
Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.
