Game Decompilations & Recompilations
859 open-source projects that rebuild classic games from their original binaries — matching decompilations that reconstruct the source code, and static recompilations that turn console code into native PC ports.

Clone of Pokémon Battle Revolution

Original game imageClone of Space Channel 5
Clone of Star Wars: Rogue Squadron

Original game imageClone of Breath of Fire

Original game imageClone of Crash Team Racing

Original game imageClone of International Superstar Soccer Deluxe

Clone of Star Ocean: Blue Sphere

Original game imageClone of Twisted Metal: Black

Original game imageClone of Xenosaga Episode I

Original game imageClone of 1080° Snowboarding
Clone of Beetle Adventure Racing!

Original game imageClone of Body Harvest
Clone of Bugs Bunny: Lost in Time

Original game imageClone of Fire Emblem: Shadow Dragon

Original game imageClone of Phoenix Wright: Ace Attorney – Justice for All

Original game imageClone of Mario Strikers Charged

Clone of Piglet's Big Game

Original game imageClone of Street Fighter III: 3rd Strike

Original game imageClone of Super Mario Sunshine

Clone of Super Robot Wars 64

Original game imageClone of Tenchu: Stealth Assassins

Clone of The Sims 2: Castaway

Original game imageClone of Twisted Metal: Black
Clone of Inazuma Eleven GO Strikers 2013

Original game imageClone of Klonoa: Empire of Dreams

Original game imageClone of Lunar 2: Eternal Blue Complete

Clone of Mario Superstar Baseball

Original game imageClone of Mario & Luigi: Superstar Saga

Clone of PokéPark Wii: Pikachu's Adventure

Original game imageClone of Resident Evil: Dead Aim

Clone of Shadow Tower

Original game imageClone of Splatterhouse
Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.




